Currently there are three different tiers of guild halls. For each tier you have different locations to choose among. The guild halls also vary visibly in size, inside layout, lightning, and textures on the floors, walls and ceilings.
The following is a list of things which are common for all of them, depending on which tier they are categorized under.
The initial purchase cost is taken directly from the inventory of the guild leader (thus no status cost). When someone presses the "Pay Upkeep" button, the cost is primarily taken from the guild's escrow. If there currently is not enough coin and status in there, it will attempt to take what is missing of coin and status from the person that pressed the button. If that fails too, you will get a message saying you can't afford to pay the upkeep.
The guild hall's escrow can be contributed to by anyone by using the deposit tab on the housing window. Depending on your access-level you can get this up from outside before entering the guild hall, or by clicking the door once inside. Alternately you can type /house anywhere inside the guild hall.
You can pay upkeep for 12 weeks in advance.
Each tier of guild halls have several possible options for location, depending on what your guild leader chooses. There is no restriction against a good-aligned guild leader buying an "evil" guild hall, or an evil-aligned buying a "good" guild hall. Although, the initial travelling might be an obstacle.
The following is a list of currently available locations.
To get a /waypoint you can also press Alt+W and the Guild Hall should be listed under "Houses".
If your guild leader is of opposite alignment than you, or chooses to buy a guild hall in a different hometown, you have a couple of options on how to get there.
If or when you are wanting to move to a different kind of guild hall, either a higher tier one, or a lower tier one, or an equal one in a different hometown the same things will currently happen:
Once bought, what was in the escrow of your old guild hall will move with you to your new location. In addition the new escrow will get the following things added:
Finally, all house items will be placed inside a moving crate which is placed inside the new guild hall.
For an overview of all the amenities possible in a guild hall, see the Guild Hall Amenities list (pictures included). The maximum number of amenities you can have in your guild hall is limited by the guild hall's tier (see above) or by your guild's level, whichever is lowest.
The following table shows how the guild level maps to available amenity slots.
All amenities are available right away, but with the disclaimer that not all the decoration amenities are accessible for all the guild hall tiers. It is up to your guild to decide which amenities you want to buy and pay the weekly upkeep for.
To purchase an amenity you just have to make sure there is enough coin and status in the guild halls's escrow. With the exception of the statue decorations, which are placed in a fixed spot, all amenities will initially be placed in the guild hall's first main room. You can then move them away.
If you remove an amenity, currently half (50%) of its original coin and status cost will be returned to the guild's escrow. So be careful.
... but if something goes bump in the night, Mum is breaking out the RPoD!!
These events and items are currently on the Test server, so the usual disclaimers that things can/will change before this is released to the general public apply. In addition, we do not yet know when the release date is for this event. (Given past events, it may be patched in at the same time as GU49, whenever that is, but not turned "on" until later in the month.) When I know more, I'll let you know.
Soon, very soon, it will once again be time for Norrath to celebrate the Nights of the Dead. Trick or Treating, haunted houses, and crafted goodies.
You read that right! This year, the crafters of Norrath get to make many items in celebration of the Nights of the Dead. This won't be some little pumpkin carving bit, folks, but much more solid items to wear and to decorate with.
Again, like Erollisi Day crafting, the items can be made year-round. However, the drops needed for the primary ingredient will be a limited-time drop while the event is going on. The drops will be body drops (so can drop off grey mobs), and they all work interchangeably for the Nights of the Dead recipes. Here is what we know so far regarding the drops:
In addition to these mob-dropped treats, you will need common tier 2 resources (tubers, maple, iron, etc.)
Firstly, there is one cloth clothing set, the Sinister set, that is purely decorative (no stats). This set includes both a robe and a vest, for more versatile looks.
Then there's all the lovely furniture. All of these pieces will be difficulty level 28, and use tier 2 resources. The exact resources needed, as well as the fuel and equipment used, will vary based on the item. (Forge, loom, woodworking table, chemistry table, work bench and stove & keg are all used for different items.)
More enlarged views of the furniture can be found here
To start it off, I'd like to note that while the haunted house instance from the past few years will be making a return, there is a second, very different, heroic haunted house event this year as well.